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HEROES OF MIGHT&MAGIC

HEROES OF MIGHT&MAGIC

HEROES OF MIGHT&MAGIC

HEROES OF MIGHT&MAGIC

HEROES OF MIGHT&MAGIC

CATEGORY

-

Trailer
Games
Environment
Fantasy

CATEGORY

-

Trailer
Games
Environment
Fantasy

CATEGORY

-

Trailer
Games
Environment
Fantasy

CATEGORY

-

Trailer
Games
Environment
Fantasy

CATEGORY

-

Trailer
Games
Environment
Fantasy

PROJECT

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Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.

PROJECT

-

Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.

PROJECT

-

Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.

PROJECT

-

Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.

PROJECT

-

Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.

 CRUISE

CRUISE

CRUISE

CRUISE

CRUISE

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GRAVEYARD

GRAVEYARD

GRAVEYARD

GRAVEYARD

GRAVEYARD

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SIEGE

SIEGE

SIEGE

SIEGE

SIEGE

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KING'S TABLE

KING'S TABLE

KING'S TABLE

KING'S TABLE

KING'S TABLE

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CASTLE

CASTLE

CASTLE

CASTLE

CASTLE

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CREDITS

CREDITS

CREDITS

CREDITS

CREDITS

CLIENT

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Client: Ubisoft
Studio: All Animal
Year: 2025

CLIENT

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Client: Ubisoft
Studio: All Animal
Year: 2025

CLIENT

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Client: Ubisoft
Studio: All Animal
Year: 2025

CLIENT

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Client: Ubisoft
Studio: All Animal
Year: 2025

CLIENT

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Client: Ubisoft
Studio: All Animal
Year: 2025

TEAM

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CGI/VFX artist - Jan Reeh
for studio All Animal

TEAM

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CGI/VFX artist - Jan Reeh
for studio All Animal

TEAM

-

CGI/VFX artist - Jan Reeh
for studio All Animal

TEAM

-

CGI/VFX artist - Jan Reeh
for studio All Animal

TEAM

-

CGI/VFX artist - Jan Reeh
for studio All Animal

 

 


 





 

 

BANK ROBBERY
Project type
DESERT RIDER
Project type
T-REX
Project type
GOLEM
Project type
NINFA
Project type
FLORIDA LOTTERY
Project type
1984
Project type
CINESTAR
Project type

Like what you see?

Like what you see?

Like what you see?

Like what you see?

Like what
you see?

contact me and let's work together

contact me and let's work together

contact me and let's work together

contact me and let's work together

contact me and
let's work together

janreeh@gmail.com
+420 602 293 042

janreeh@gmail.com
+420 602 293 042

janreeh@gmail.com
+420 602 293 042

janreeh@gmail.com
+420 602 293 042

janreeh@gmail.com
+420 602 293 042

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