
HEROES OF MIGHT&MAGIC
HEROES OF MIGHT&MAGIC
HEROES OF MIGHT&MAGIC
HEROES OF MIGHT&MAGIC
HEROES OF MIGHT&MAGIC
CATEGORY
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Trailer
Games
Environment
Fantasy
CATEGORY
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Trailer
Games
Environment
Fantasy
CATEGORY
-
Trailer
Games
Environment
Fantasy
CATEGORY
-
Trailer
Games
Environment
Fantasy
CATEGORY
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Trailer
Games
Environment
Fantasy
PROJECT
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Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.
PROJECT
-
Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.
PROJECT
-
Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.
PROJECT
-
Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.
PROJECT
-
Heroes of Might & Magic III is a true legend, and bringing it back to life was an epic project I’m incredibly proud of. I worked on a full CGI trailer, from detailed environments and large-scale worlds to water and cloth simulations, crowd systems, and massive army scenes. It was a technically demanding project that pushed both creativity and production to the limit.
CRUISE
CRUISE
CRUISE
CRUISE
CRUISE


GRAVEYARD
GRAVEYARD
GRAVEYARD
GRAVEYARD
GRAVEYARD




SIEGE
SIEGE
SIEGE
SIEGE
SIEGE


KING'S TABLE
KING'S TABLE
KING'S TABLE
KING'S TABLE
KING'S TABLE

CASTLE
CASTLE
CASTLE
CASTLE
CASTLE

CREDITS
CREDITS
CREDITS
CREDITS
CREDITS
CLIENT
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Client: Ubisoft
Studio: All Animal
Year: 2025
CLIENT
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Client: Ubisoft
Studio: All Animal
Year: 2025
CLIENT
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Client: Ubisoft
Studio: All Animal
Year: 2025
CLIENT
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Client: Ubisoft
Studio: All Animal
Year: 2025
CLIENT
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Client: Ubisoft
Studio: All Animal
Year: 2025
TEAM
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CGI/VFX artist - Jan Reeh
for studio All Animal
TEAM
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CGI/VFX artist - Jan Reeh
for studio All Animal
TEAM
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CGI/VFX artist - Jan Reeh
for studio All Animal
TEAM
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CGI/VFX artist - Jan Reeh
for studio All Animal
TEAM
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CGI/VFX artist - Jan Reeh
for studio All Animal
Like what you see?
Like what you see?
Like what you see?
Like what you see?
Like what
you see?
contact me and let's work together
contact me and let's work together
contact me and let's work together
contact me and let's work together
contact me and
let's work together
janreeh@gmail.com
+420 602 293 042
janreeh@gmail.com
+420 602 293 042
janreeh@gmail.com
+420 602 293 042
janreeh@gmail.com
+420 602 293 042
janreeh@gmail.com
+420 602 293 042